Simulation and Gaming
Live your passion
The video game industry is filled with people passionate about their careers. At MVC, you'll learn about the game development project life cycle, art and color theory, design principles, 3D modeling and real-time simulations, 3D animation, and level design.
Our graduates have worked at Marvel, Valve, Nickelodeon, and Harebrained Schemes, and on projects like Xmen: Battle of the Atom, Team Fortress 2, Wolf Toss, Shadow Run, and Luna and the Moonling.
Programs of Study
Simulation & Gaming: Game Art
Associate of Science and Certificate
This comprehensive program puts equal emphasis on the artistic and technical sides of 3D modeling and animation.
Courses cover material that will take the student through the whole production process and workflow of 3D modeling and animation, from conceptualization to the final delivery of the rendered product. Curriculum spans traditional drawing techniques, life drawing and the technical fundamentals of 3D animation and modeling. Classes are taught in a state-of-the-art computer studio with the latest versions of industry-standard software packages.
36 - 37 Units
More Ways to Learn
Meet Your Faculty
Contact your simulation and gaming faculty to learn more about video game design and development studies at MVC involve, or reach out to a counselor to plan your college career.
Assistant Professor, Computer Information Systems
Why pursue video game art?
What You'll Learn
- How to identify and differentiate the game development project lifecycle and associated documents such as the Pitch Document, Game Design Document, Technical Design Document, Art Production Plan, Project Plan and Game Prototype.
- How to identify and employ proper use of color media and associated materials as well as define, outline, and discuss basic to complex color theory for 2D artwork.
- Level Designer
- Video Game Designer
- Special Effects Artist
- Game Systems Designer
- 3D Animator
- 3D or 2D Artist
- Character Artist